Back in 2014, we brought you a story on Bungie's shady tactic of locking weekly content behind a DLC paywall in Destiny 1. We had hoped that they might have learned their lesson from the public outcry that followed that revelation from us and many other outlets across the web, but it appears that they're up to their same old shady tactics once more. 

Destiny 2's first DLC, Curse of Osiris, which released Tuesday, raises the cap on Destiny 2 character and power levels. This in turn raises the requirements for end game content across the board. So if you have the vanilla version of Destiny 2 only, you can no longer access high level content like the prestige versions of the raid or Nightfall. Before Tuesday, both used to require a light level of 300, they now require light level 330. The heroic strike playlist is also locked, despite only having a power level requirement of 220. 

The problem here is obvious, and the backlash has been just as heavy as the first time around. Its an absolute slap in the face to those players who purchased your full priced AAA title in the first place and want to enjoy the content they paid for. While Destiny veterans may have come to expect this move, new players or PC-only players suddenly being locked out of high level content is not something that we enjoy seeing happen over and over again.

We can only hope that Bungie pulls their thumb out and actually does something positive for the community. This is NOT the news we wanted to report on, given the mountain of criticism flung toward Destiny 2 lately. 

Back in 2014, we brought you a story on Bungie's shady tactic of locking weekly content behind a DLC paywall in Destiny 1. We had hoped that they might