At E3 2016, we got to go hands on with the upcoming console release of Star Trek Online. Star Trek Online has found massive success on PC since it went free to play a few years ago. How does the console release stack up against its PC counterpart? Let's find out.
With the upcoming console release, my biggest concern was how yet another keyboard based MMO would transfer to a controller (I'm looking at YOU Neverwinter), especially with STO having a massive amount of crew skills and other abilities that really needed a keyboard and mouse setup previously. I'm happy to report that Cryptic have done an absolutely amazing job bringing this to console. What they have done is to map each officer ability to a button, B, Y, and X respectively. If you long press on that button, a skill wheel comes up and you can switch between each ability fairly quickly to fire them all off in succession. You can also hard swap the default ability of your choice that will be activated by a button tap. All of your ship weapons are auto fired and are still based on a timed rotation like in the PC version.
Ground combat plays just like any third person shooter and is honestly a much smoother experience than on PC. You can choose your landing party and customize their abilities on the fly which is convenient and easy to do. No more digging through menu after menu like you have to on the PC version.
Star Trek Online has always been about your player story in the Star Trek universe and the console version is no different. The developers haven't announced exactly how much of the existing content will release when the game launches this fall for PS4 and Xbox One, but they did say that they plan to be caught up to the PC release before year's end. It's a massive undertaking for sure, but one that we honestly believe they are up for based on what we saw.
You can catch our developer interview below and make sure you stick around for more exciting content from E3 2016. Star Trek Online will release this fall for PS4 and Xbox One.