Dreamfall: Chapters was an enciting project for me. Ever since The Longest Journey, I knew latching on to any title from Ragnar Tornquist was a default. Sadly, I've played about four minutes of Chapters because Ragnar does his work best. I don't want that story to end, and so turning on Chapters was just a bittersweet maneuver towards every story fanatic's nightmare--the ending. I've let this game sit in my Steam library for months because I don't want to experience the ending.
But not everything is lost. Red Thread and Deep Silver are sending the game to consoles with a sharper visage: reworked character models, improved lighting, and an expanded in-game soundtrack which I have just now started listening to. There's only one game that I've purchased three times, and that's The Longest Journey. Perhaps it's the case that I'll succumb to that purchasing web again with the console adaptation for Chapters. Maybe then it'll prompt me to actually play it. There's a guilt factor inside that tells me I'm an idiot for purchasing games and not playing them. So maybe there's a threshold there; once I go past 80 dollars for a game (Chapters is not 80 dollars), I'm forced to play it.
All that, though, is secondary to one of the best narrative experiences I've ever played. The first had a lot of contrived puzzles--dangling a deflating duck toy with a clamp attached to snatch a key from an electrified railroad--but the narrative made up for such confusion. Dreamfall was highly action-based, valuing fights and simple puzzles over thinking, but the narrative elements were overpowering. I can expect Chapters to be a synthesis of the two. It's releasing May 5th on both the PS4 and XBox One. I'd argue to play the entire series without any precursor to what they're about, but if you'd like to know the premise ahead of time, check out the video below.